INKDEX
Lorcana Ink Guide

SapphireThe items-and-cunning ink — card draw, value engines, the long game.

Sapphire is Lorcana's thinker ink. Items provide ongoing value, card draw refills the hand, and Locations turn the late game into a value treadmill. Where Ruby tries to win in 6 turns, Sapphire happily plays 12 — every one of them generating a little more board, a little more lore, a little more lead. If you're patient, Sapphire rewards it.

Sapphire Total cards ~460+ Best for Value players, deck-builders Worst against Fast aggro, heavy item destruction

Identity — what Sapphire represents

Sapphire is the ink of inventors, royalty, and characters who win by thinking ahead. Cinderella in her dream-realized forms, Kida and Atlantean magic, Belle as a scholar, Tamatoa hoarding treasure, Scrooge McDuck counting coins, Mufasa as the wise ruler — anyone who collects, plans, or builds toward a long-term advantage. Thematically, Sapphire is deep blue, polished gold, candle-lit libraries.

Mechanically, Sapphire's signature is Items as a card type — permanent artifacts that sit alongside characters and provide repeatable effects. Combined with strong card draw, that means a Sapphire deck enters the mid-game with more resources than its opponent has answers for.

Mechanical role — what Sapphire does

What Sapphire doesn't do well: explosive starts, direct removal of opposing threats. Sapphire decks rarely lose because they ran out of resources — they lose to opponents who close before turn 8. Pair with Ruby for early pressure or Steel for removal to cover the gap.

Top Sapphire Legendaries

A sample across sets and roles. Click through for full card details and current prices.

Browse all 460+ Sapphire cards →

Iconic Disney IPs in Sapphire

If you're picking inks based on which characters you want to play with, here's what Sapphire typically gets:

Sapphire also picks up most of Lorcana's inventors, scholars, and characters who use tools more than fists.

Deck combos that include Sapphire

Sapphire is half of 5 of the 15 possible two-ink decks. Each pairing has its own personality:

Tips for new Sapphire players

The temptation in Sapphire is to draw more cards instead of taking real action. Don't fall into it. Card draw is the means, not the end — you're drawing toward a Cinderella, Dream Come True or Tamatoa, Happy as a Clam to actually finish the game. Build with finishers in mind, then let the value engines feed them.

Items are vulnerable to a few specific cards across the game. If you build a Sapphire deck whose entire plan revolves around one item, expect that item to die — have a plan B. The strongest Sapphire decks have several smaller value pieces rather than one fragile centerpiece.

Other inks

Each of the 5 other inks has its own identity. Click through to explore.