INKDEX
Lorcana Deck Archetype

Ruby / SapphireBig-Mana Ramp · Items + finishers

Top-tier tournament shell. Sapphire ramps you to high ink totals quickly with items and inkable lore-questers; Ruby drops the heaviest threats in the game once you're there. The deck closes faster than its cost suggests because Sapphire's draw + Ruby's stats together overwhelm typical defenses.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Ruby/Sapphire decklist. Click through for full card details and current prices.

The gameplan

Ruby/Sapphire is a big-mana ramp deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$279
Tier Premium
Total cards 60

Strengths & weaknesses

Strengths

  • Top tournament results — recurring finalist
  • Largest finishers in the format
  • Card draw + ramp = consistent threat curve
  • Multiple win conditions

Weaknesses

  • Slow to start — turns 1–3 are vulnerable
  • Premium price tier — chase Legendaries are $30+
  • Item-removal decks (Sapphire/Steel) target your engine

Matchup notes

Rough guide to how Ruby/Sapphire performs against the most common archetypes you'll meet at events.

Favored
vs Sapphire/Emerald tempo — Bigger threats land before their bounce loops matter.
Favored
vs Amber/Steel midrange — Out-sizes their finishers.
Even
vs Amethyst/Sapphire card draw — Both decks ramp; finisher quality decides.
Even
vs Sapphire/Steel item-control — They have removal; you have bigger threats.
Unfavored
vs Amber/Ruby aggro — Closes before your ramp completes.
Unfavored
vs fast Emerald/Ruby — Same — you're too slow vs pure aggression.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.