INKDEX
Lorcana Deck Archetype

Emerald / SapphireTempo Value · Refill and replay

A toolbox deck. Sapphire's card draw fuels Emerald's bounce-and-replay engine — you'll see most of your deck across a long game and can adapt to any matchup. Slow to develop but extremely flexible; the best deck for players who like making one perfect play per turn.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Emerald/Sapphire decklist. Click through for full card details and current prices.

The gameplan

Emerald/Sapphire is a tempo value deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$287
Tier Premium
Total cards 60

Strengths & weaknesses

Strengths

  • Most flexible deck in the format
  • Card draw + tempo together is unusual and strong
  • Multiple win conditions across the deck
  • Adapts to almost any matchup

Weaknesses

  • Slow start — vulnerable to fast aggro
  • High skill cap — wrong sequencing wastes value
  • Premium price tier

Matchup notes

Rough guide to how Emerald/Sapphire performs against the most common archetypes you'll meet at events.

Favored
vs Amethyst/Sapphire control — You out-tempo their slow plan with Evasive lore.
Favored
vs Sapphire/Steel item-control — Bounce removes their key items.
Even
vs Amber/Sapphire value — Mirror-ish value game; depends on draws.
Even
vs Emerald/Steel removal — Same Emerald engine, theirs has banish.
Unfavored
vs Amber/Ruby aggro — Closes before your engine matures.
Unfavored
vs Ruby/Sapphire ramp — They land bigger threats faster than you can respond.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.