INKDEX
Lorcana Ink Guide

RubyThe combat-and-aggression ink — fighters, damage, fast threats.

Ruby is Lorcana's fight ink. High strength, damage triggers, the Challenger keyword, and pressure that compounds turn over turn — Mickey Mouse as Brave Little Tailor, Maleficent as Monstrous Dragon, Maui as Half-Shark. If you'd rather punch through opposing characters than dance around them, Ruby is the ink built for it.

Ruby Total cards ~460+ Best for Aggressive players, midrange beatdown Worst against Bodyguard walls, fast lore

Identity — what Ruby represents

Ruby is the ink of warriors, dragons, and unrestrained power. Hercules, Maleficent in dragon form, Maui, Sisu, Scar, Tinker Bell as a fighter — anyone whose first answer to a problem is "hit it harder" lands here. Thematically, Ruby is fire and red, smoldering coals, the moment before a fight breaks out.

Mechanically, Ruby characters have higher strength relative to cost than other inks, plus access to keywords that turn raw stats into game-ending pressure. The downside: lower willpower and almost no healing. A Ruby character that gets damaged usually stays damaged.

Mechanical role — what Ruby does

What Ruby doesn't do well: late-game value, healing, lore generation per character. Pair with Amber for a lore engine, or Amethyst for control to extend short games into wins.

Top Ruby Legendaries

A sample across sets and roles. Click through for full card details and current prices.

Browse all 460+ Ruby cards →

Iconic Disney IPs in Ruby

If you're picking inks based on which characters you want to play with, here's what Ruby typically gets:

Notable absences: Pure princesses (Amber), most pirates (Emerald), sorcerers (Amethyst). Ruby is where the "fight scene" version of any character usually lands.

Deck combos that include Ruby

Ruby is half of 5 of the 15 possible two-ink decks. Each pairing has its own personality:

Tips for new Ruby players

Ruby's biggest mistake is questing instead of attacking. The math almost always favors challenging a key opposing character — even if you take damage in return, you remove a piece of their gameplan. Quest with the small stuff, attack with the heavy hitters.

Watch your willpower. Ruby characters often have 3–5 willpower while Steel-or-Sapphire walls have 6–8. Trading isn't always favorable; sometimes you save the attack for a target you can outright banish. Pair with Sapphire if you want to slow the game down and play bigger threats.

Other inks

Each of the 5 other inks has its own identity. Click through to explore.