Amethyst / SapphireCard Draw Control · Long game, infinite options
The slowest deck in the format. Sapphire's card draw refills the hand, Amethyst's bounce and exert effects keep the board clean, and the deck wins by playing more cards than the opponent can possibly answer. Patience is the price of admission — the payoff is overwhelming card advantage by turn 10.
What each ink brings
Top cards from each ink
The pieces you'll see in nearly every Amethyst/Sapphire decklist. Click through for full card details and current prices.
Amethyst staples
The gameplan
Amethyst/Sapphire is a card draw control deck. The plan unfolds across the early, mid, and late game.
- Turns 1–4: Survive. Cheap blockers, ink your big plays, draw cards. The early game is about not dying.
- Turns 5–8: Card draw engines online. Bounce their threats, exert what you can't bounce. Set up the lockout.
- Turn 9+: Elsa, Spirit of Winter or Cinderella, Dream Come True closes — by here you have 8+ cards in hand and they're top-decking.
Sample 60-card decklist
A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.
Strengths & weaknesses
Strengths
- Highest card-advantage ceiling in the format
- Multiple inevitable win conditions
- Crushes other slow decks
- Hand never empties
Weaknesses
- Vulnerable to fast aggro — must survive turns 1–5
- No real damage — wins through attrition only
- Highest skill ceiling, requires deep matchup knowledge
- Top-tier price tag
Matchup notes
Rough guide to how Amethyst/Sapphire performs against the most common archetypes you'll meet at events.
Other ink combos to explore
Each of the 14 other dual-ink combinations has its own personality.