INKDEX
Lorcana Deck Archetype

Amethyst / SapphireCard Draw Control · Long game, infinite options

The slowest deck in the format. Sapphire's card draw refills the hand, Amethyst's bounce and exert effects keep the board clean, and the deck wins by playing more cards than the opponent can possibly answer. Patience is the price of admission — the payoff is overwhelming card advantage by turn 10.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Amethyst/Sapphire decklist. Click through for full card details and current prices.

The gameplan

Amethyst/Sapphire is a card draw control deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$413
Tier Premium
Total cards 60

Strengths & weaknesses

Strengths

  • Highest card-advantage ceiling in the format
  • Multiple inevitable win conditions
  • Crushes other slow decks
  • Hand never empties

Weaknesses

  • Vulnerable to fast aggro — must survive turns 1–5
  • No real damage — wins through attrition only
  • Highest skill ceiling, requires deep matchup knowledge
  • Top-tier price tag

Matchup notes

Rough guide to how Amethyst/Sapphire performs against the most common archetypes you'll meet at events.

Favored
vs Sapphire/Steel item-control — You out-card-draw the mirror.
Favored
vs Amber/Sapphire value — Your removal disrupts their engine.
Even
vs Amber/Amethyst song — Both slow; tight play decides.
Even
vs Amethyst/Emerald bounce — Mirror disruption; whoever lands first finisher wins.
Unfavored
vs Amber/Ruby aggro — You die before stabilizing.
Unfavored
vs Ruby/Amethyst burn — Direct damage bypasses your defensive plan.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.