Sapphire / SteelItem Control · Card draw + removal grind
One of the best control archetypes in Lorcana. Sapphire's card draw and items pair with Steel's banish actions to produce a deck that out-values, out-removes, and out-lasts almost any opponent. Finishers like Beast, Tragic Hero close games once the opposing board is empty. Premium price, premium results.
What each ink brings
Top cards from each ink
The pieces you'll see in nearly every Sapphire/Steel decklist. Click through for full card details and current prices.
Sapphire staples
The gameplan
Sapphire/Steel is a item control deck. The plan unfolds across the early, mid, and late game.
- Turns 1–3: Inkable Sapphire questers + early items. Survive the early pressure with cheap blockers.
- Turns 4–6: Belle online for card draw. Steel banish answers any Legendary they drop. Build the value engine.
- Turn 7+: Beast, Tragic Hero or Mrs. Incredible closes. By here their hand is empty and you have 8+ cards.
Sample 60-card decklist
A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.
Strengths & weaknesses
Strengths
- Top tournament results
- Card draw + removal is a brutal combination
- Crushes value-based decks
- Multiple finishers
Weaknesses
- Slow start — vulnerable to fast aggro
- Premium price tier
- Vulnerable to item destruction (Steel mirrors)
Matchup notes
Rough guide to how Sapphire/Steel performs against the most common archetypes you'll meet at events.
Other ink combos to explore
Each of the 14 other dual-ink combinations has its own personality.