INKDEX
Lorcana Deck Archetype

Amber / SapphireSong Value · Songs + card draw + items

The deepest long-game Amber pairing. Amber's song package becomes a tempo engine when you have Sapphire's card draw to refill the hand. Items provide ongoing value, healing soaks pressure, and you grind opponents out across 12+ turns. Slow, but extremely consistent.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Amber/Sapphire decklist. Click through for full card details and current prices.

The gameplan

Amber/Sapphire is a song value deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$238
Tier Premium
Total cards 60

Strengths & weaknesses

Strengths

  • Best card draw of any Amber pairing — never out of options
  • Item synergies provide ongoing passive value
  • Multiple win conditions across the deck
  • Healing and item-based defense soak any aggressive plan

Weaknesses

  • Slow to develop — vulnerable to fast aggro
  • Item-removal decks (Sapphire/Steel) target your engine
  • Premium price tier — chase cards are $50+ each

Matchup notes

Rough guide to how Amber/Sapphire performs against the most common archetypes you'll meet at events.

Favored
vs Sapphire/Emerald tempo — Out-grinds their bounce game with healing and items.
Favored
vs Amethyst/Emerald bounce — Items and Bodyguards survive their disruption.
Even
vs Sapphire/Steel item-control — Mirror-ish — comes down to which deck draws better.
Even
vs Amber/Steel midrange — You out-value, they out-tempo; depends on opening hand.
Unfavored
vs Ruby/Amethyst burn — Direct damage and exert effects break the long-game plan.
Unfavored
vs Amber/Ruby aggro — Their pressure closes before your card draw matters.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.