INKDEX
Lorcana Deck Archetype

Amethyst / RubyBurn Control · Damage + magic disruption

Ruby's direct damage paired with Amethyst's bounce and exert effects. The deck wins by removing opposing threats while burning the opponent's characters down to nothing. A genuinely aggressive control deck — unusual in Lorcana, where most aggro and control sit in different ink combinations.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Amethyst/Ruby decklist. Click through for full card details and current prices.

The gameplan

Amethyst/Ruby is a burn control deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$356
Tier Premium
Total cards 60

Strengths & weaknesses

Strengths

  • Tempo-aggressive control — rare in Lorcana
  • Strong vs slow decks (Sapphire control archetypes)
  • Multiple finisher options — Mickey, Maleficent, Demona
  • Burn closes games even from behind on lore

Weaknesses

  • No healing — chip damage compounds
  • Loses to wider boards faster than it can clear
  • Premium tier — chase Legendaries pull cost up

Matchup notes

Rough guide to how Amethyst/Ruby performs against the most common archetypes you'll meet at events.

Favored
vs Sapphire/Steel control — Damage closes before their long game develops.
Favored
vs Amber/Sapphire value — Burn races their card draw plan.
Even
vs Amber/Steel midrange — Their healing trades against your burn — comes down to draws.
Even
vs Amethyst/Steel control — Two control decks; whoever pivots aggressively first wins.
Unfavored
vs Amber/Ruby aggro — Their cheaper curve closes before your damage stabilizes.
Unfavored
vs wide-board Emerald decks — Multiple cheap threats overwhelm single-target removal.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.