Amethyst / RubyBurn Control · Damage + magic disruption
Ruby's direct damage paired with Amethyst's bounce and exert effects. The deck wins by removing opposing threats while burning the opponent's characters down to nothing. A genuinely aggressive control deck — unusual in Lorcana, where most aggro and control sit in different ink combinations.
What each ink brings
Top cards from each ink
The pieces you'll see in nearly every Amethyst/Ruby decklist. Click through for full card details and current prices.
Amethyst staples
The gameplan
Amethyst/Ruby is a burn control deck. The plan unfolds across the early, mid, and late game.
- Turns 1–3: Establish small Ruby threats. Hold bounce for high-value targets. Ink disruption pieces you don't need yet.
- Turns 4–6: Burn opposing characters with Ruby damage actions. Bounce theirs, replay yours. Build toward a finisher.
- Turn 7+: Mickey, Brave Little Tailor or Maleficent finishes the game. By here the opposing board is shredded.
Sample 60-card decklist
A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.
Strengths & weaknesses
Strengths
- Tempo-aggressive control — rare in Lorcana
- Strong vs slow decks (Sapphire control archetypes)
- Multiple finisher options — Mickey, Maleficent, Demona
- Burn closes games even from behind on lore
Weaknesses
- No healing — chip damage compounds
- Loses to wider boards faster than it can clear
- Premium tier — chase Legendaries pull cost up
Matchup notes
Rough guide to how Amethyst/Ruby performs against the most common archetypes you'll meet at events.
Other ink combos to explore
Each of the 14 other dual-ink combinations has its own personality.