INKDEX
Lorcana Deck Archetype

Amber / RubyHero Aggro · Lore + damage pressure

The most aggressive Amber pairing. Cheap heroic questers from Amber set the lore clock; Ruby's Challenger and Rush characters apply combat pressure that forces opponents to defend instead of race. Often closes by turn 7 with neither side fully developed.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Amber/Ruby decklist. Click through for full card details and current prices.

The gameplan

Amber/Ruby is a hero aggro deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$186
Tier Mid-budget
Total cards 60

Strengths & weaknesses

Strengths

  • Fastest Amber-pairing — closes by turn 7 reliably
  • Two-axis pressure (lore + combat) hard to defend simultaneously
  • Mickey Brave Little Tailor + Maui give the deck multiple finishers
  • Most cards are budget-friendly outside the chase Legendaries

Weaknesses

  • Limited card draw — runs out of gas if game extends past turn 8
  • No real removal — opposing big threats are hard to handle
  • Weak to control archetypes that survive turn 7

Matchup notes

Rough guide to how Amber/Ruby performs against the most common archetypes you'll meet at events.

Favored
vs Sapphire/Steel control — Closes before their value engine stabilizes.
Favored
vs Sapphire/Emerald value — Pure pressure outraces their card draw plan.
Even
vs Amber/Steel midrange — Mirror with more aggression — usually decided by who curves better.
Even
vs Ruby/Sapphire ramp — You go faster but they have removal; close before turn 8.
Unfavored
vs Amethyst/Steel control — Their banish + exert lockouts undo your tempo.
Unfavored
vs Amber/Amethyst song — Healing + bounce eventually outlasts your aggression.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.