INKDEX
Lorcana Deck Archetype

Emerald / RubyAggressive Evasion · Pressure with Evasive threats

Aggressive midrange built around unblockable lore-questers. Emerald's Evasive characters can only be challenged by other Evasive characters — most decks simply can't stop them. Ruby's damage actions clear what little defense the opponent does have. Wins by turn 7 if uninterrupted.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Emerald/Ruby decklist. Click through for full card details and current prices.

The gameplan

Emerald/Ruby is a aggressive evasion deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$194
Tier Mid-budget
Total cards 60

Strengths & weaknesses

Strengths

  • Evasive characters are unstoppable lore engines
  • Two-axis pressure (combat + Evasive lore)
  • Fast clock — closes by turn 7
  • Multiple finishers

Weaknesses

  • Loses to opposing Evasive blockers
  • No real removal for big threats
  • Limited card draw

Matchup notes

Rough guide to how Emerald/Ruby performs against the most common archetypes you'll meet at events.

Favored
vs Sapphire/Steel control — Closes before their long game develops.
Favored
vs Amber/Sapphire value — Evasive lore outraces their card draw.
Even
vs Amber/Ruby aggro — Mirror tempo race.
Even
vs Ruby/Sapphire ramp — You're faster but they have removal.
Unfavored
vs Amethyst/Steel control — Banish + exert clears your engines.
Unfavored
vs Amethyst/Emerald bounce — They bounce your Evasives back; nothing sticks.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.