Emerald / RubyAggressive Evasion · Pressure with Evasive threats
Aggressive midrange built around unblockable lore-questers. Emerald's Evasive characters can only be challenged by other Evasive characters — most decks simply can't stop them. Ruby's damage actions clear what little defense the opponent does have. Wins by turn 7 if uninterrupted.
What each ink brings
Top cards from each ink
The pieces you'll see in nearly every Emerald/Ruby decklist. Click through for full card details and current prices.
Emerald staples
The gameplan
Emerald/Ruby is a aggressive evasion deck. The plan unfolds across the early, mid, and late game.
- Turns 1–3: Cheap Evasive Emerald questers + early Ruby pressure. Force the opponent to defend immediately.
- Turns 4–6: Bounce-replay Emerald threats for repeated value. Ruby damage clears blockers.
- Turn 7+: Mickey, Brave Little Tailor or Maui closes. Most games end here on lore differential.
Sample 60-card decklist
A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.
Strengths & weaknesses
Strengths
- Evasive characters are unstoppable lore engines
- Two-axis pressure (combat + Evasive lore)
- Fast clock — closes by turn 7
- Multiple finishers
Weaknesses
- Loses to opposing Evasive blockers
- No real removal for big threats
- Limited card draw
Matchup notes
Rough guide to how Emerald/Ruby performs against the most common archetypes you'll meet at events.
Other ink combos to explore
Each of the 14 other dual-ink combinations has its own personality.