INKDEX
Lorcana Deck Archetype

Ruby / SteelPure Beatdown · Biggest creatures, most removal

Classic midrange beatdown. Ruby's high-strength characters paired with Steel's removal and Bodyguards. The deck plays a fair game — bigger threats than the opponent, with answers when they try to do the same. Solid against most archetypes, but loses to faster aggro and out-grinds slower control.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Ruby/Steel decklist. Click through for full card details and current prices.

The gameplan

Ruby/Steel is a pure beatdown deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$187
Tier Mid-budget
Total cards 60

Strengths & weaknesses

Strengths

  • Solid against most archetypes
  • Largest combat threats with hard removal backup
  • No real bad matchups except pure aggro
  • Reasonable budget

Weaknesses

  • No card draw — runs out of fuel late
  • Loses to faster aggro decks
  • Vulnerable to mass exert effects

Matchup notes

Rough guide to how Ruby/Steel performs against the most common archetypes you'll meet at events.

Favored
vs Sapphire/Emerald tempo — Bigger threats + removal beats their bounce game.
Favored
vs Amber/Sapphire value — Closes before their card-draw plan matters.
Even
vs Amber/Steel midrange — Mirror beatdown — depends on draws.
Even
vs Sapphire/Steel item-control — Both grindy; finisher quality decides.
Unfavored
vs Amber/Ruby aggro — Their cheaper curve closes first.
Unfavored
vs Amethyst/Sapphire card draw — They eventually out-card you in a long game.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.