INKDEX
Lorcana Deck Archetype

Emerald / SteelSlippery Removal · Bounce + banish

Strong meta presence at most events. Emerald's Evasive lore engine paired with Steel's hard removal means opponents struggle to engage on either axis — your characters dodge their challengers, and your removal kills theirs. Tournament-tier shell that's relatively budget-friendly.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Emerald/Steel decklist. Click through for full card details and current prices.

The gameplan

Emerald/Steel is a slippery removal deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$152
Tier Mid-budget
Total cards 60

Strengths & weaknesses

Strengths

  • Strong tournament results
  • Flexible — adapts to aggro or control matchups
  • Banish + Evasive combo is hard to attack
  • Reasonable budget

Weaknesses

  • Limited card draw
  • Loses to multiple opposing Evasive blockers
  • Single-target removal struggles vs wide boards

Matchup notes

Rough guide to how Emerald/Steel performs against the most common archetypes you'll meet at events.

Favored
vs Amber/Ruby aggro — Removal + Bodyguard shuts down their pressure.
Favored
vs Sapphire/Emerald tempo — You banish their value engines.
Even
vs Amber/Steel midrange — Mirror with bounce — depends on opening hand.
Even
vs Sapphire/Steel item-control — Their card draw vs your removal.
Unfavored
vs Amethyst/Steel control — They have more removal and a lockout finisher.
Unfavored
vs Ruby/Amethyst burn — Direct damage bypasses your Evasive plan.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.