Amethyst / EmeraldDouble Bounce · Return everything, control everything
The deepest disruption combo in Lorcana. Both inks specialize in returning characters to hand — yours for value, theirs as removal. Combined with exert effects from Amethyst and Evasive characters from Emerald, opposing decks struggle to ever land a clean turn. The deck's ceiling is extremely high; the floor depends on tight play.
What each ink brings
Top cards from each ink
The pieces you'll see in nearly every Amethyst/Emerald decklist. Click through for full card details and current prices.
Amethyst staples
The gameplan
Amethyst/Emerald is a double bounce deck. The plan unfolds across the early, mid, and late game.
- Turns 1–3: Cheap Evasive questers and disruption pieces. Hold bounce effects for high-value targets.
- Turns 4–6: Bounce key opposing threats; chain replay triggers from your own characters. Set up the lockout.
- Turn 7+: Elsa, Spirit of Winter freezes their board; Demona finishes the game. Most opponents concede before the finisher even lands.
Sample 60-card decklist
A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.
Strengths & weaknesses
Strengths
- Highest disruption ceiling in the format
- Multiple Evasive threats are hard to remove
- Board lockout potential through Elsa
- Great vs decks with linear gameplans
Weaknesses
- Slowest deck in the format — must extend the game to win
- Vulnerable to direct damage that bypasses bounces
- Heavy on judgment plays — high skill ceiling
- No healing, so chip damage adds up
Matchup notes
Rough guide to how Amethyst/Emerald performs against the most common archetypes you'll meet at events.
Other ink combos to explore
Each of the 14 other dual-ink combinations has its own personality.