INKDEX
Lorcana Deck Archetype

Amethyst / EmeraldDouble Bounce · Return everything, control everything

The deepest disruption combo in Lorcana. Both inks specialize in returning characters to hand — yours for value, theirs as removal. Combined with exert effects from Amethyst and Evasive characters from Emerald, opposing decks struggle to ever land a clean turn. The deck's ceiling is extremely high; the floor depends on tight play.

What each ink brings

Top cards from each ink

The pieces you'll see in nearly every Amethyst/Emerald decklist. Click through for full card details and current prices.

The gameplan

Amethyst/Emerald is a double bounce deck. The plan unfolds across the early, mid, and late game.

Sample 60-card decklist

A representative tournament-style shell. Quantities are starting points — most lists swap a few flex slots based on the local meta.

Estimated cost ~$303
Tier Premium
Total cards 60

Strengths & weaknesses

Strengths

  • Highest disruption ceiling in the format
  • Multiple Evasive threats are hard to remove
  • Board lockout potential through Elsa
  • Great vs decks with linear gameplans

Weaknesses

  • Slowest deck in the format — must extend the game to win
  • Vulnerable to direct damage that bypasses bounces
  • Heavy on judgment plays — high skill ceiling
  • No healing, so chip damage adds up

Matchup notes

Rough guide to how Amethyst/Emerald performs against the most common archetypes you'll meet at events.

Favored
vs Sapphire/Steel control — You disrupt their value engine before it stabilizes.
Favored
vs Amber/Steel midrange — Bouncing their finishers wastes their key turns.
Even
vs Amber/Amethyst song — Both decks are slow and grindy; tight play decides.
Even
vs Ruby/Sapphire ramp — Their threats come too fast to bounce repeatedly.
Unfavored
vs Ruby/Amethyst burn — Direct damage bypasses your bounces.
Unfavored
vs Amber/Ruby aggro — Closes before your control plan matures.

Other ink combos to explore

Each of the 14 other dual-ink combinations has its own personality.